360° VR Video
The scalable and most affordable technology that offers the most realistic experience in VR
VR technology
Virtual reality technology is evolving exponentially. Weighting is more real than ever thanks to the rapid advancement of the entire industry.
Technologie VR
Technologie virtualní reality se exponenciálně vyvíjí. Zažítek je reálnější než kdy dříve díky rychlému pokroku celého odvětví.
The most effective training method
Virtual reality takes training effectiveness to a whole new level. Every participant literally experiences their training with all their senses.
For the participant
- 100% concentration
- Real experience of situations
- More efficient information processing
- Possibility to repeat the training at any time
- A fun form of education
For the company
- Modern technology education
- Employees are better trained
- More cost-effective
- Ability to create customized training
- Competitive advantage
Take a look at case studies that clearly demonstrate the benefits and effectiveness of virtual reality technology in industries such as healthcare, engineering, or the military.
A new dimension to the experience
The most important sense for humans is sight. About 80% of all information is perceived by sight. In VR, you are surrounded by a 360-degree environment that you are drawn into with a VR headset. After a few minutes in VR, your brain will be completely convinced of the veracity of the environment.
Technology that lets you be anywhere
A 360 degree image can give us the authenticity of the environment. We are able to add 3D objects, a projection screen, photos, videos and last but not least special effects to the image itself.
This allows us to simulate different situations and environments in the most realistic way. Such realistic and accessible simulations have never been available in the history of mankind.
VR development was initially driven primarily by Nasa and the military.
Virtual reality has been in development since the 1970s, when Nasa and the US military began exploring the technology. At that time, it was very difficult and expensive to create realistic virtual reality because the technology was not at the level it is now. In the late 90s, the gaming industry began experimenting with virtual reality in an effort to get VR out to mainstream users.
The major VR boom came after 2010, when the technology reached the level of a usable VR headset. Companies like Oculus, HTC and Sony started releasing their headsets and the whole industry started to grow exponentially. Today, VR’s shortcomings are mainly low resolution and short battery life. As with any product, there will come a time when these shortcomings will be removed and VR will become a normal part of our reality.
Technologies are slowly but surely enabling the practical use of VR.
With the steadily increasing availability of VR (lower prices, better technical specifications),VR is slowly but surely beginning to occupy a place in our everyday lives. Today’s technological level of VR truly allows us to experience any situation, limited only by the boundaries of developers.
It is an inevitable future that training for professions such as flight attendants, firefighters, or doctors will take place in virtual reality. VR is very likely to become the new standard in education. This technology enables preparing people for their work much more effectively and affordably than existing educational methods.
The reach and utilization of virtual reality will grow exponentially.
VR technologies are still in their early stages. Currently, we are mostly troubled by low resolution and short battery life. However, companies are aggressively investing in development to eliminate all shortcomings, aiming for an even more realistic and comfortable VR experience for users.
Our role here is simple – we take on the responsibility of expanding and adopting this new technology among businesses, schools, and government institutions. VR undoubtedly changes all established rules in education, and someone has to be the one to demonstrate its real and practical use.